Sounds kind of like a cooking show, doesn't it? You slice cheese, you slice apples, you slice 3D STL mesh files. Well, bon appetit! Here's where I am as of this week:
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| A 2D layer ("slice") of a 3D triangle mesh |
Here you see the 2D layer formed by intersecting a pretty little Porsche with the plane z = 14mm. I've added a nifty little checkbox and layer height selector for the convenience of the user, although everything will need to be automated later. However, I bet I could put this into the 3D printer I'm building and get something recognizable out of it - I have only now to fine-tune my algorithms and connect to peripherals. Onward and forward!